This is a 2 to 6 player game. Save one cube as the roller. Then shake out the remaining 20 cubes onto the center of the table. Group the cubes in the center by colors. Then players rotate turns, rolling the roller cube. The player who rolled then takes the color group in the center that matches the color they rolled and slides it in front of themselves. Next player does the same, and the next player and so forth. Play continues until all the grouped colors in the center are collected, but until that happens, players can Steal the Bunch from other players if they roll that color bunch on their turn. Winner is the player who collected the most cubes after the last color group in the center has been collected.
This is a 2 or more player game. Pick a color to be Poison. Players take their turn rolling the cubes one at a time until they roll poison. They count their cubes. Then the next player does the same, hoping to roll more cubes before rolling poison. Each player does the same. At the end of the round, the player who rolled the most cubes before rolling poison is the winner 🏆.
This is a 2 player game. Roll out all 21 cubes onto the table. Players take turns, removing 1,2 or 3 cubes off the table on their turn. The winner is the player who leaves the other player with the last cube on the table.
This is a 2 to 6 player game. Each player picks their own color. One player starts by rolling a cube. If that player rolls his own color he/she can stack that cube making a tower (stack) or pass that turn to any other player of his/ her choice who then has to stake that cube. But if the the player rolled someone elses color then whoever's color was rolled must stack that cube. If nobody has that color then that player must stack the cube. The last player who stakes a cube must roll a new cube following the same rules as before. The player stacking the cube can only touch the cube that they are placing on the top of the stack being erected. If the stack falls while they are placing a cube then they are out of this game and the other players continue the game by placing the cube on top of what's left of the tower (stack). To continue the game, anyone can roll a cube to decide whose turn it is. Again, if that color cube is your color then you have the choice to stake it or pass it to whoever's color it is. Or if nobody no longer has that color then the player that rolled must stake that cube. That player rolls another cube continuing the same rules. Winner is the player who is left because the other players were eliminated for toppling the stake or if a player put on the top (21) cube.
This is a 2 to 6 player game. Each player picks their own color to be their horse.
One cube is kept as the roller. All other cubes are rolled one at a time and placed in a row to become the race track. Rotate turns. On players turn, roll the roller cube. If it matches the first or next color on the track or your horse's color, then you place your horse on that first or next track color. That horse changed the track color cube to his color while he is on it. Next horse in rotation rolls the roller cube and takes his/her turn only to match the first track color cube or the other player's horse's color. Next horse in rotation and so on. Continue rotating turns--jumping your horse on the next track color or another players horse's color if their horse is on top of that track cube. When your horse jumps onto another players horse your horse becomes the new track color and the horse under your horse can not take their turn in rotation until your horse moves off on your rotation turn. The winner of the steeple chase is the first horse to jump onto the last track color cube.
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This is a 2 to 6 player game. Each player picks their own color. Players rotate turns. On your turn you pick 1 cube out of the shaker container and roll it onto the table. Place the cube on any side of the cubes being placed. The object is to get three of your color cubes in a row and/or blocking other players from getting 3 in a row. No mater what color cube you roll, it must be placed side-by-side with any cube. Remember that you may be placing other players color cube, so try to avoid helping them win. If any player gets their color 3 in a row, they win.
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This is a 2 to 6 player game. Keep one cube as the shark (roller). All other cubes should be evenly distributed to all the players. Each player's cubes are surfers. All players shake out the cubes (surfers) in front of them, except the player who is the shark first. The shark then rolls the shark cube and then attacks every players cube(s) that matched the sharks color, eating them (meaning those cubes that got attacked are put back into the shacker container, out of play. Now the shark gets rotated or pass to the next player and all the other players reroll their surfers. The new shark rolls and attack all the other surfers. Play continues until all surfer are attacked and eaten.
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This is a single player game. Using 6 cubes, roll then out into the table. The object is to roll 1 of each color. If and when you do, then you win. If you don't, then you pick up all colored cubes that have a matching color and roll those over. Repeat until you get 1 of each color and you win. If you end up picking up all the cubes because they matched, then you lost the game.
Any number of players can play Yatzee21. Every player takes a turn one at a time. On your turn you roll out all 21 cubes on the able. From there you then decide what color cubes you want to make Yatzee21 with. Pick up all the cubes that are not your Yatzee21 color and roll those, adding any Yatzee21 color to your pile. Keep count of how many time you roll cubes to make full Yatzee21. The next player try to beat that score. At anytime while on your turn you can change the Yatzee21 color, but contine counting your rolls.
This is a 2 to 6 player game. Each player picks their own color. Rotating turns. On your turn you roll a cube and place it on the table side-by-side with another cube. No mater what color cube you roll, you must place it on the table side-by-side to another cube. Try to connect 4 sides of your cube color to win. When rolling on your turn and you roll your own color, you can place on top of one of you color cubes to add to your connect 4 sides.
This is a 2 to 6 player game. Evenly pass out all the cubes to players. Everyone at the same time rolls one of their cubes, passing that cube to the player who is designated as that color. As you play everyone's amount of cubes will change. Some will accumulate more while other will have less. If on your next turn you are out of cubes then you Pass and are Out of the game. If a color is rolled that does not go to a player then it is discarded into the canister. If you roll your own color, you can dispose of that also or keep . Hang in there and don't Pass Out.
This is a 2 - 6 player game. Roll out 10 cubes onto the table. Players rotate turns. On your turn, you take a cube out of the shacker a roll it. If the color of that cube is the same as a colored cube of the 10 cubes already on the table, you Top it with your rolled cube. If you topped a cube then you get another roll. If you didn't Top one of the original 10 cubes placed on the table then you pass your turn. Play continues until a player Tops the 10th cube to win Top 10.
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This is a 2 to 7 player game.
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